A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected. Skills and traits - Every crew member has their own set of skills and traits.Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Comfort - Building a bed right next to the ship core will disturb sleep.Build power nodes and set up power distribution throughout the ship. Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew.Hazardous gases - Certain facilities and explosions can release hazardous gases. ![]()
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